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Billing

Configure

To use App Store Billing in the SDK, you need to add products to your Info.plist.

Ask your manager for a products list:

<key>P101XPBillingProductId</key>
<array>
<string>com.101xp.sample.product1</string>
<string>com.101xp.sample.product2</string>
</array>

Checking payment on 101XP Billing Server

Payment handler

Usage

Restoring purchases

To restore purchases, use the restoreProducts method:

[P101XP restoreProducts];

The result returns to the p101xpOnPurchaseProductResult method of the P101XPDelegate delegate, as with a regular purchase.

(P101XPPurchase *)purchase - object of purchase if a purchase has been completed or nil if an error has occurred.

(NSError *)error - purchase error if an error has occurred or nil if a purchase has been completed.

- (void)p101xpOnPurchaseProductResult:(P101XPPurchase *)purchase
error:(NSError *)error;

Getting product information

getProduct

During SDK initialization the list of products specified in Info.plist under P101XPBillingProductID is loaded.

To get a product use method getProduct.

P101XPProduct *product = [P101XP getProduct:@"com.101xp.product"];

getProducts

To get information about available app products use method getProducts. The list of products IDs can be sent via productId. If productId is nil, then all products will be received.

[P101XP getProducts:nil];

The result of getProducts is passed to the delegate method p101xpOnGetProductsResult:

- (void)p101xpOnGetProductsResult:(NSArray<P101XPProduct *> *)products;

Make payments

To make payments, use the purchaseProduct method.

Parameters serverId and properties are sent to 101XP Billing Server and to the game server.

[P101XP purchaseProduct:product serverId:your_server_id properties:@{ @"player_id": your_property }];

The result of the purchaseProduct is passed to the delegate method P101XPDelegate.

- (void)p101xpOnPurchaseProductResult:(P101XPPurchase *)purchase error:(NSError *)error;